Microsoft’s Xbox Cloud Gaming service recently added , allowing you to play the game on Xbox One, phones, tablets and web browsers via the cloud. But unlike the PC version of the title, you can’t use a keyboard and mouse to control your plane. However, that’s about to change, according to Flight Simulator head Jorg Neumann.
In a developer Q&A spotted by , Neumann said Microsoft is working on adding platform-level support for the feature, suggesting most games on Xbox Cloud Gaming could eventually include the input method. “So the platform team is working on this. I know I can’t give a date because it’s the platform team. I don’t know their dates, but it’s coming,” he said. “I’m hoping it will be done by June or so, but I can’t ever tell.”
Responding to The Verge, a Microsoft spokesperson confirmed the company was working on the feature but declined to provide a release date. “At launch, Microsoft Flight Simulator supports standard controller inputs for cloud gaming,” they said. “The team is experimenting with touch/gyro and is excited to embrace M&K once it’s available on the platform but we have no specific announcements or timing to share at this time.”
Keyboard and mouse support would be a useful addition to Xbox Cloud Gaming for a couple of reasons. For one, it would allow PC and Mac owners to play games like Halo Infinite without buying a gamepad. Instead, they could use the peripherals they already have on hand. Secondly, it would make it easier for Microsoft to bring PC exclusives like Age of Empires IV to the service.
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